Out Of Order Slot Machine Pokemon
- Pokemon Crystal Slot Machine
- Out Of Order Slot Machine Pokemon Go
- Out Of Order Slot Machine Pokemon Insurgence
Trouble was the machine's indicator did not spin, and I won nothing. Called the slot tech and he opened the machine at saw that 'electronically' I should have been awarded $2000, but since the machine did not spin and show my winnings, I could not collect anything. Management was called, and they said sorry - no buffet tickets, nothing. This video covers the different mechanics involved in Pokemon Gold, Silver, and Crystal slot machines, including the odds of lining up different symbols unde. There are thirty slot machines, with eight of them already occupied, one labeled 'out of order', one labeled 'reserved,' and one where someone left their keys. One to three coins can be put in the slot machine each play.
ClefableTo get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Clefable appears. It should be at level 137.
DittoPlace a level 5 Magikarp at the front of the lineup and allow Ditto transform into it.
FearowTo get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Fearow appears.
KangaskhanFly to Fuchsia City, then use Surf and go to Seafoam Island. Surf up and down until Pokemon 'M' appears. Catch it, nickname it, and use one Rare Candy on it to evolve it into Kangaskhan.
The following steps can also be used to easily get a Kangaskhan on the Red version of the game, and may also work in the Blue version. Go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf to the east part of the island. Make sure you do not go on any grassy area. Keep surfing until a wild 'M' appears; it looks exactly like MissingNo. Capture him, then run from battle because it will act as if you did not catch him. He would always be at level 0. Then, give him a Rare Candy or make it at least gain a level. When he gains a level, he will start evolving.
MankeyTo get Mankey, talk to the old man that tells you how to catch Pokemon. Then, go to the first patch of grass on the way to the Pokemon League. There are many Mankeys at that location.
MewtwoTo get Mewtwo, the rarest of all Pokemon (#150), defeat Pokemon League, and enter the cave in Cerulean city. Mewtwo is located deep within the cave.
PikachuYou can only catch a Pikachu in Viridian Forest and the abandoned power plant.
SandslashTo get this Pokemon, go to the top of Viridian City. Talk to the old man and answer 'No' when he asks if you are in a hurry. After he explains how to catch a Weedle, fly to Fuchsia City. Use Surf and go to Seafoam Island and surf up and down (while in the water) until Sandslash appears. It should be at level 27 or 37.
Articuno, Zapdos, Moltres, MewtwoYou must have a Haunter at level 60 to capture all of these Pokemon. Put the Pokemon to be captured to sleep, then use Night Shade to weaken them. Finally, use an Ultra Ball. Hold A until the ball opens, then let it go to capture them. If it fails, try the Ultra Ball again at least three times. Note: Articuno is very difficult to capture.
Another strategy is to use a powerful Raichu and Ultra Balls for Articuno, Zapdos, and Moltres. For Mewtwo, try using Artcicuno first and freeze it with Blizzard and Ice Beam. Then, weaken it with other Pokemon before finishing the battle with a Raichu and Poke Ball.
An easy way to catch the the legendary birds (Articuno, Moltres and Zapdos) is to put them to sleep using Gastly, Haunter or Gengar. Use Dream Eater until they only have a very small amount of energy left. Then, throw Ultra Balls until they are caught.
Rare bird Pokemon locationsArticuno (Seafoam Isle), Moltres (Victory Road), Zapdos (Abandoned power plant).
Blue version PokemonThe following Pokemon are only found in the Blue version of the game:
- Sandshrew/Sandslash
- Mewowth/Persian
- Bellsprout/Weepinbell/Victreebel
- Vulpix/Ninetales
- Pinsir
- Magmar

The following Pokemon are only found in the Red version of the game:
- Ekans/Arbok
- Mankey/Primeape
- Oddish/Gloom/Vileplume
- Growlithe/Arcanine
- Scyther
- Electabuzz
- 1-3 Solar Beam
- 4-6 Fire Spin
- 7-9 Hydro Pump
- 10 String Shot
- 11 Harden
- 12 Psybeam
- 13 See 10
- 14 See 11
- 15 Agility
- 16-18 Mirror Move
- 19-20 Super Fang
- 21-22 See 15
- 23-24 Acid
- 25 Thunder
- 26 Thunder Wave
- 27-28 Fury Swipes
- 29-30 Double Kick
- 31 Body Slam
- 32-33 See 29-30
- 34 Thrash
- 35 Light Screen
- 36 Metronome
- 37 See 4-6
- 38 Roar
- 39 Double-Edge
- 40 Double Slap
- 41-42 Haze
- 43-45 See 1-3
- 46-47 Growth
- 48-49 Psychic
- 50-51 Earthquake
- 52-53 Slash
- 56-57 See 7-9
- 58 Flamethrower
- 59 Take Down
- 60-61 See 7-9
- 62 Water Gun
- 63 Teleport
- 64-65 Reflect
- 66-68 Submission
- 69-70 Slam
- 71 Sleep Power
- 72-73 See 7-9
- 74-76 Explosion
- 77-78 See 15
- 79-80 Psychic
- 81-82 Screech
- 83 Slash
- 84-85 See 15
The remainder are the same attacks listed above.
Hints, tips, and tricks- Missingno Pokemon
The North American version of the game contains the following glitch Pokemon, which is obtained by using these steps. Go to Cinnabar Island. Enter into the building where the man makes Pokemon out of fossils. Enter the first room in the building with people that want to trade Pokemon. Trade with one of these people; it does not matter which one. Go back outside and move to the far right side of the building. Then, surf up and down the side of the island while half on land and half in the water. Keep surfing until challenged by a glitch that resembles a microchip or barcode. He is part bird and part water type and starts on level 80. Note: Obtaining Missingno can keep the game from continuing correctly, including preventing linked battles, and other bad effects. It is recommended that Missingno be released unless you are just experimenting with the game. Store the Missingno Pokemon in Bill's PC. It will eventually turn into a Rhydon.
Pokemon 'M'Go to Viridian City and talk to the old man. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf on the side of Cinnabar that faces the Seafoam Islands to find the Pokemon 'M'. You may also find level 132 Mewtwos and Alakazams. Note: Obtaining 'M' can keep the game from continuing correctly, including preventing linked battles, and other bad effects. It is recommended that 'M' be released unless you are just experimenting with the game. By using this trick, you also have a very rare chance of getting Mew.
Infinite itemsTo get 99 of any item, first put the item to be multiplied in the sixth slot. Then, fly to Viridian City. Talk to the old man almost all the way north of the town. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Fuchsia City. Make your way south, then when you reach the water's edge, use Surf and go to Seafoam Island. After arriving, swim up and down the beach until running into Pokemon 'M'. Then, defeat 'M' or run away, but do not catch him. You should now have 99 of your sixth item. Note: You can do this trick as many times as desired, and 'M' can be caught again. Instead of having to fly back to Viridian City to do the trick over again (if duplicating more than one item), the items may be switched if you stay in the water. Additionally, instead of 'M' a level 128 Starmie (Red Version) or Snorlax (Blue Version) may appear.
Find the Missingno Pokemon and defeat him. Then a design will appear in your sixth item. Deposit your sixth item individually until it totals 99. You can divide the items by fifty. If a no more room message appears, just withdraw an item and keep depositing the sixth item. Check the CPU when this is complete to find two groups of 99 of the same item.
Infinite moneyFor infinite money, place a gold nugget in the sixth item slot and get 99 of them by using the 'Infinite items' trick. Sell all except one to increase your money. Use the remaining gold nugget to repeat this procedure. Go to any Pokemart and sell the nuggets until you have 999,999 coins. Go to Celadon City and go to the Game Corner. Go inside and talk to the man at the counter, who is on the right of the counter. He will ask you if you need coins. Say yes. He will give you 50 coins. Continue until you have about 7,000 coins. Now you can buy any item or Pokemon in the Prize Exchange house.
Quickly raise Pokemon levelsUse the 'Infinite items' trick with Rare Candy. Once duplicated, use the Rare Candys on all your Pokemon that are at very low levels to quickly increase them. Note: The highest level possible is 100.
Strong PokemonUse the 'Infinite items' trick after getting 1 Protein, Iron, Carbos, and Calcium at Celadon City. Put Protein in the sixth spot, duplicate it, then repeat with Iron and the rest of the items. Use them on your Pokemon to pump them up.
Catch Pokemon easierUse the 'Infinite items' trick and duplicate the Master Ball. Then, use the Master Ball on all the Pokemon that you do not have to quickly capture.
Save moneyInstead of repeatedly paying to get in the Safari Zone, save the game after entering. Then, instead of paying again, just turn off the Game Boy and turn it back on.
More than one Rare Candy item slot (Blue version)Note: This code requires six badges, Fly, Cut, Surf, and may only be done after the Elite 4 are defeated. Use the 'Infinite items' trick with Rare Candy. Then, fly to Cerulean City and go to the end of the Nugget Bridge. Turn left to where there is a long strip of grassy area bordered by water. Then, surf through the water path to the hidden dungeon. Fight various Pokemon and find a Rare Candy, then save the game. Turn off the game, then load the previously saved game. Tight another Pokemon or two, then press Start, go to items, two slots of Rare Candy should appear. Note: This trick may not work every time, and may also be done on Victory Road.
Old man on roofStep to the right of the door at the gym where you get the Volcano Badge. You should be on the edge of the water. Use Lapras to surf out into the water. Then, come back in and go to the door. The game will say that the door is locked. Look on the roof to find an old man.
Teleporting old manThis trick is similar to the old man on roof trick. Go into Celadon City. Store your bike on the PC, then go to the building that leads to Cycling Road. When you try to go past the guard, he will tell you that no pedestrians are allowed on Cycling Road. While he is telling you this, look at the wall behind him. The old man will be on top of the wall. When you move back by one little square, go down toward the stairs and try to get past the guard again. He will tell you the same thing again, and this time the old man will be a little to your left.
Phantom PCGo to the hotel in Celadon City. Move to the upper right corner. Stand just in front of the upper right hand corner, just like in the Pokemon Centers. Then, press A to access the PC.
DiplomaCatch all 150 Pokemon. Then, talk to the man in the Celedon Mansion's Game Freak corner (the man that is not using the computer). He will give you a surprise diploma.
Easy experienceTrade all the Pokemon in your team to a friend, then trade them back. They will now earn 1.5 times the experience points in battles.
An easy way to earn experience for a weaker Pokemon is to put your lowest-level Pokemon at the top of your list. Then when a fight begins, it will be the first Pokemon released. Instead of fighting, just switch to a stronger Pokemon. The weaker Pokemon will share the experience from the battle without being put in any danger. This is a good way to make your Pokemon gain experience evenly.
You can get high experience points by using the Exp. All. Deposit the other Pokemon in the poke box in a pokemon center. Then, simply go defeat a Pokemon. The experience will multiply itself by two, therefore giving the Pokemon double experience.
Winning money in Celadon CityEnter Celadon City and get the coin case from the man in the back of the diner. Go to the slots and ask for some free coins. You will use these to play the slots and win Pokemon prizes. Here is how to find the slot machine that pays out the most. When you walk in, there are rows of slots. Find the man to the far left that says 'wins come and go'. Below him is a machine that is out of order. Play the machine directly beneath it. Do not get frustrated if you do not win constantly. If it stops paying out a lot, leave, go train your Pokemon, and come back later. Also try walking around Celadon's Game Corner and repeatedly press A to find coins that people have dropped. Note: This trick works more often in the 'Blue' version of the game.
TeleportAn Abra is hard to catch, but it is worth it. When your Pokemon are weak and you need to get to a Pokecenter quickly, press Start and choose Pokemon. A list of your Pokemon will appear. If you have Abra with you, choose him and select teleport. Note: You have to be outside first; use an escape rope if needed. It will take you directly to the last Pokemon Center visited.
Clone PokemonNote: This trick requires another Game Boy and Pokemon game. Trade the Pokemon to be cloned, and have the other player get a Pokemon that he or she does not care about. Trade them, and make sure the player receiving the bad Pokemon can see the other player's screen. When the Game Boy that receives the good Pokemon's displays 'Waiting', get ready to shut the other Game Boy off. When the 'Waiting' message disappears, turn off the Game Boy that is receiving the bad Pokemon. When the 'Trade completed' message appears, turn off the remaining Game Boy. Both games will have the same good Pokemon when they are turned back on. Note: Do not attempt this trick with any saved games you wish to keep, as it can corrupt those files if done incorrectly.
Keep earning moneyA great way to keep getting money even after beating all the trainers in the game is to keep beating the Pokemon League 4 and your rival repeatedly. You can beat them an unlimited number of times. This is also useful to build levels quickly.
Fight Safari Pokemon elsewhereThis trick allows you to fight Pokemon from one area of the game in another area. For example, go to the Safari zone and battle for a while. Fight a Tauros, then leave the Safari zone. Then, go to the island where Articuno is found. Swim up and down the shore, at the point where it appears that you are on the ground, but are actually swimming in the water. Monsters from the Safari zone will appear here.
Safari Zone PokemonYou do not have to see the Pokemon in the Safari Zone to catch them. You can just walk into it then back out and have a chance of getting Pokemon.
Infinite chances to catch rare PokemonFirst, find a rare Pokemon such as Mewtwo. Then, immediately before entering a battle with it, save the game. Now you can battle the Pokemon without worrying about not catching it. If you make a mistake and make it faint, stop and shut off the game. Then, turn on the game and use the continue option to restart just before the battle.
Infinite time for Safari Zone (Water Pokemon only)This trick allows an unlimited amount of time in the Safari Zone to catch Water Pokemon. Obtain a good or super rod. Next, go to the Safari Zone and find some water. Then, go into inventory and use the rod to start fishing. If a 'Not even a nibble' message appears, press A, then quickly press Start. If you got into a fight, check the Pokemon out. If it is one you do not have, catch it then quickly press Start after the battle. Return to the inventory and fish again. If you already have this Pokemon, run from it, then quickly press Start and begin fishing again. This will help you catch some good Water Pokemon with plenty of time.
Quick Safari Zone capturesGo to the Safari Zone and use up your time in the different areas. Once the PA removes you from the hunt, fly to Cinnabar Island and surf half on land and in the water on the side facing Seafoam Island. In a short amount of time, you will be able to capture all of the Pokemon from Safari Zone.
Fish foreverIn the Safari Zone, the 500 units that are allocated when entering are based on number of steps, not time spent. You can fish forever in the park if you go to water and not move the entire time that you are fishing.
Fishing for good PokemonThis trick requires the Blue version of the game, a super rod, and five badges. Go fishing in the Pokemon HQ building. To reach the building, use the path west of Viridian City (route 22). Once inside, some annoying gaurds will ask if you have certain badges. You will eventually reach an indoor pool/lake that must be crossed on a Pokemon that knows Surf. Go fishing here to eventually catch Slowbro, Psyduck, Kingler, Seadra, and Seaking. Additionally, a Ditto may be caught in the grass across from the lake.
Catching Water PokemonStand in front of any statue of a gym and use the rod to catch Water Pokemon.
Better chance to capture PokemonWhen you throw a Poke Ball, hold A as it closes in on the Pokemon. The Poke Ball will shut tighter, making it easier to catch the Pokemon. Throw any kind of ball while pressing A + Select to have it act like a Master Ball or Ultra Ball.
When using any kind of Poke Ball (except the Master Ball), enter a battle and prepare to throw it at a Pokemon. As soon as it appears, hold Up + B. The Ball will become a Master Ball and catch the Pokemon. Note: This trick requires precise timing.
Catch Pokemon at level 15Press Start, A, B (requires precise timing) to catch a Pokemon at level 15 with the Poke Ball.
Harder hitting attacksWhile attacking, hold A to do more damage.
Get all three beginning monsters at Professor Oak's labNote: Another Game Boy with the game and a link cable are required for this trick. Transfer your Pokemon to the other Game Boy. Begin a new game on the original Game Boy and get a monster that was not collected in the first game and transfer it to the other Game Boy. Repeat this step again, then transfer the monsters back to the original Game Boy. This allows your game to have the three starting Pokemon (Bulbasaur, Charmander, and Squirtle) plus any others that were already captured.
Get level 100 and over PokemonGo to Viridian City and talk to the old man. When he asks if you are in a hurry, answer 'No'. After he explains how to catch a Weedle, fly to Cinnabar Island. Surf on the side of Cinnabar that faces the Seafoam Islands. In addition to the Missingno Pokemon, regular Pokemon over level 100 will be encountered. Note: After any Pokemon over level 100 gains any experience points, it will drop to level 100. You can raise the Pokemon with Rare Candy up to level 255. After that, they return to level 0.
High level Pokemon sightingsAt times Pokemon over level 100 will appear in the game. The following types have been seen at those high levels: Nidorino, Golduck, Electrode, Snorlax, Magnaton, Starmie, Mewtwo, Marowak, Goldeen, and Mew (when surfing up and down Cinnabar Island).
Go on Cycling Road without a bicycleWalk up as far as you can in the building to Cycling Road. Walk forward and the guard will say that you cannot go on cycling road without a bicycle. While he is saying that, hold Left and quickly press B several times until you are across from the guard.
Using the Poke FluteThe Poke Flute can also be used to wake up sleeping Pokemon during battles, saving money from buying extra Awakenings.
Using the Item FinderThe item finder is only useful if you know where to look. Try dead end and secluded areas as well as the underground tunnels.
Dig advantageDig is very effective against Ghost and Psychic Pokemon.
Finding Pokemon in grassYou can cut down the grass you catch Pokemon in by using the Cut move.
Kakuna and MetapodCatch a wild Kakuna or Metapod. Put them to the day care center near Cerulean City. Wait for them to increase at least one level up. Then, pick them up and they will have the same attacks as their former evolutionary stage, but not harden.
Rare PokemonYou can catch evolved forms of rare Pokemon in the Unknown Dungeon (where you get Mewtwo). This includes Wigglytuff, Arbok, Sandslash, Venomoth, Kadabra, Parasect, Raichu, Hypno, Magneton, Dugtrio, Marowak, and Electrode.
EvolutionEvolution has good and bad points. Good: Pokemon gain higher stats; you complete your Pokedex faster; useless Pokemon get much more effective (Magikarp into Gyarados). Bad: Pokemon learn attacks slower (Squirtle learns Hydro pump at level 42, Wartortle at level 47, and Blastoise at level 52, ten levels longer than Squirtle).
Stopping evolutionAt the evolve screen, press B.
All Pokemon (Game Boy emulators)Have any Pokemon saved game inside the 'battery' folder (e.g. PokeRed.sav). Then, rename the saved file to the opposite version (e.g. PokeBlue.sav). Run the emulator and catch all the blue version Pokemon. Rename the saved file to the original name (e.g. PokeRed.sav). You should now have the Pokemon from the other version of the game.
Catch Mew (Japanese version)Catch all 150 Pokemon. There is a man in Celadon City in the building where Eevee was found that gives you a very special Pokemon. He is located by taking the path that leads behind the buildings at the farthest north point of the city. There will be a secret door in the building that is off set from the row. Climb the stairs to find a group of people working on computers, when the building is entered from the front. Talk to the man that is not working on a computer to catch Mew.
Go to Shion Town and change your Koiking's nickname to 'Mew'. Highlight the thirteenth tool on the tool screen and press Select(8). Attempt to change your Koiking's nickname again to any name. The monster will flash, but the name will remain the same. Then, Mew will now be available.
Have at least fifteen items and a water Pokemon at the top. Go to any grassy area and highlight the thirteenth item and press Select. Get in any fight and run away, and you should have Mew.
All Pokemon (Japanese version)Note: This code requires two Game Boys, a link cable, and the red and blue versions of the game. Begin a game and find your first monster. Locate the Charmanders field and capture one of them. Link both Game Boys and rapidly and repeatedly use the 'Trade' option. All 150 monsters should now be available.
Raise your Pokemon to level 100 (Japanese version)Go to the seventh item in 'Tools' and press Select. Get into a fight, then press Select on the attack you dislike to change it. Note: The monster must have all four attack spaces filled. Win the fight. Then your monster will become level 100 and will enter the next stage of its life, if available.
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Out of Order
By Hungry Software and Tim Furnish
Walkthrough by MaGtRo February, 2003
Gameplay: This is a point and click, fast paced, beautifully drawn, great storyline and ingenious puzzle game. Out of Order (OOO) is an 8.79 MB freeware game that is downloaded from http://outoforder.adventuredevelopers.com/page_main.html. The main menu is accessed using the ESC key. The right mouse button cycles through the actions: walk, look, use, pick up and talk to. Right clicking also skip the through the text on gameplay. The left mouse button performs the action selected by the right mouse button. The space bar brings up the inventory and clicking the left mouse or hitting the spacebar will hide the inventory. Pressing the 'S' key will do a quicksave. The + or - keys will speed up or slow down the text on screen.
A storm is raging, a young man cannot sleep through the storm and decided to go down to get some grub. He talks to mom. The End.
Meanwhile in exactly the same place at exactly at the same time, a storm is raging, a young man cannot sleep through the storm. The storm disappears. The Start.
Find out what's happening:
Bedroom: Check the duck novelty light cord and the pillow. Look at speaker and pick up Stuff-Stik from wall holding the speaker cord. Check the stereo and the plastic panel on the side held by 4 screws. Check and pick up the converted toast rack to get the Three Frank Harlon's CD. Play the CD on the stereo by right clicking on the CD in inventory and 'use the CD with' the stereo. Makes me feel I can do anything I want. Use the door and see that is goes up but blocked by the doorknob. Pick up door handle. Use door to get out of the room.
Middle Corridor: Look at bedroom door - 162C - Hurford Schlitzting. Use handprint panel to open the bedroom door. Check the other rooms of your neighbor. Walk to the left end of the corridor. See another room with a human handprint - Sylvia Jjones Jjjones. Knock on her door and she proves to be unfriendly. Walk to computer terminal at right alcove.
Computer Terminal: Use and find out it's a talking computer. Talk to computer completely. Find out about The Town, floor 162, meeting downstairs and get an ID card. Walk back to middle corridor and then to the right end of the corridor.
Lift: Check the other neighbor. Use the call button. Walk to lift, use ID card with ID card slot and exit the lift. Enter the enormous doorway where voices are coming from.
Auditorium: Look at and talk to human public address system. The electronic device behind the human butts in every once in a while. It is the locking device for the Control Room door at right side of the electronic device. Walk to the Auditorium. An unseen speaker is heard. Start talking to empty stage over and over. Use all the dialogues available. Then exit the auditorium. An Anthem is played and then.....
Hurford's room: With blank memory except for the meeting, a goofy smile and an overwhelming desire to be here, you find yourself in your room. Use Three Frank Harlon's CD with the stereo. After listening to the music, you get back to your normal state. Go outside to right end of corridor and talk to the computer about the person behind the meeting. Go back down the lift to the Auditorium.
Auditorium: Look at the Security Notice above the computer terminal - Security by Anitron LTD. Talk to happy computer. It wants a passcode.
How to get the passcode:
Get a MotorTroll that reads passcode.
Bob Piles: Go outside, turn left on the path and enter the shopping centre. Walk to Bob's Piles and talk to Bob about everything. Find out about the free cardboard boxes he threw out for recycling. Exit the store and turn left to the Alley.
Alley: Use or pick up cardboard boxes twice. Look at the MotorTroll booklet and the Warranty card in inventory. Motortroll is just what we need to get that password on the control room. The warranty requires the return of the broken MotorTroll with the card for a replacement. Turn left and go to surgery.
Surgery: Check the surgery waiting room. Pick up the toy box twice to get toy antigravity car and doll.
Walk to consulting room. Note the thcalpel for thlithing-surgical instrument on right table. Look and pick up bin to get 5 fingered rubber surgical glove. Look at the relaxation bumper sticker, wired-up glasses and transformer at the bottom right table. Try to pick up the relaxation sticker.
Talk to the alien emphatic doctor. Thympthoms? Ask it all about Relaxthman for threthed state. He wants you to prove you have a car before he gives you the bumper sticker. Show him the toy car and he just laughs.
Go back to right bottom table, look and use the 'faulty' transformer. Change the setting as far as it can go (5-6) before it goes ....phht! Look and pick up the busted transformer to get burnt out wires.
Bob's Piles: Show Bob the warranty. He wants the broken MotorTroll. Use the burnt-out wiring with Bob. There are no MotorTrolls left. Bob gets a pre-release version of the MotorTroll and places it on the counter.
Auditorium: Use the MotorTroll on the electronic device. It got the scan but will not release password of machineries made by Anitron. Now what?
Find a way for the MotorTroll to recognize the electronic device.
Shopping Centre: The Television store is closed. Go down to back of shopping centre. Talk to green alien. Look at shop window. Watch the Sylvia interview. She does not like journalists.
Diner Mo's: Enter food substitute emporium. Check out the place. Insert ID on the slot. The big plastic burger won't give you food because you don't have money in your ID card account. Talk to human public address system about the brainwashing and how you undid the result. Find out about the Panel, the address of the Panel: changes at every new game(mine were EM or FF on replay) and about finding about the music's effects.
Hidden Doorway: He brings you to the alley, says a code that ends with 'Spuds' and the wall opens to the tunnel. His name is Deirdre. Walk to tunnel. Walk to lower level.
Talk to journalist - Urban Leopard about everything - old magazine and what you've discovered about the meetings. Look at the clippings board and learn about the vendetta of the Woohah Development Inc (makers of MotorTroll) on Klaxon Enterprises. AHA!! That's the way - get the MotorTroll to recognize the rival company Klaxon and subvert it by giving the passcode! But the electronic devise in the Auditorium is made by Anitron. We have to change that somehow.
Pokemon Crystal Slot Machine
Look at stack of papers by the ramp and then pick up the old issue of Radio Times. Read all the articles in the magazine especially the puzzle at bottom left and the delivery person opening at Bob's store. Note the door under the ramp. Exit the tunnel.
Get the surgical instrument.
The Sweaty Palms Freehouse aka The Pub-Bar: Enter the pub. Look around. Try to pick up the strange panel behind the robot but the robot blocks it. Note the fruit machine, sign on right wall above a metal box with authentic coin and sensor. Pick up authentic coin. Talk to Gregor Renchant, the barman. He accepts authentic coin as alternative payment for drinks. Use authentic coin on Gregor. OOOPS! The sensor gave you away! Gregor says that the coin has to be within the range or the sensor goes off. Okey dokey! Let's move the sensor closer then. Pick up the sensor and relocate sensor on top of the fruit machine. Now, get a drink from Gregor using the authentic coin again. Select any drink but end up with only one selection. Pick up Tai-Kwon-Donkey and a straw.
Surgery: Go to consulting room. Since the doc is emphatic he can sense if you're sick or not. Let's get sick. Use the straw in inventory on T-K-Donkey. Immediately while still ill, talk to the doc about being sick. He looks at his encyclopedia to study about your illness. Take the thcalpel for thlithing, surgical instrument on the right table. Exit the Surgery.
Get the bumper sticker.
Sylvia's Apartment: Go back to the apartment building, use the call button, use lift and then go to Sylvia's room at left end corridor. Use door and talk to Sylvia - You're her biggest fan. She's great and find out she doesn't have a wrinkle in her body (remember this). She's famous as a photographer of plastic models. Select 'hang on there for a second' dialogue. Open inventory, use scalpel-surgical instrument on ID card and then on the doll. Use ID card photo on headless doll to get a Hurford doll. Use Hurford doll on anti-gravity car to get Hurford doll in toy car. Use Hurford doll in toy car to Sylvia. She'll photograph 'Transition Left Eight' for you. Exit building.
Office Block: Take the right path outside the apartment. Pick up the red OK plastic letters from the reassuring notice on the side of the building.
Sylvia's Apartment: Ask Sylvia about the photograph and get 'Transition Left Eight'.
Surgery: Use the 'Transition Left Eight' with doctor to prove that you have a car. The Relaxation bumper sticker is taken. Let's try the security system in the Auditorium again.
Open the control room.
Auditorium: Remember the clipping at Urban Leopard's place. The MotorTroll might reveal the password to subvert Klaxon. Use bumper sticker on security notice. In inventory, use Stuff-Stik on the red OK plastic letters. Use the sticky red plastic letters on the bumper sticker on the wall. The security is now by Klaxon. Use MotorTroll on the electronic device. The password is 'default'. Tell the electronic device that the password is default. The door to the control room is now open.
Control Room: Look around and play with microphone, if you want. Look at the screen on the machine under the microphone. You cannot get the CD that is at the left slot while it is playing. Use the Three Frank Harlons CD on the right slot. The right screen comes on. Press the right button to play it and to stop the left CD. Take the left CD (item in the slot) - control room CD.
Learn about the Control CD:
Get in the Office Block building.
Bob's Pile: Talk to Bob about the job. He needs a package delivered to the Office Block.
Office Block: Enter the office block door. No matter how much you try to talk to the Roboceptionist 8000, communication is impossible. Use the package on him and he beams a ray to the sensor of the hefty looking door. Go through the now open door to the corridor.
Bathroom: Check the bathroom and note the cubicle, the automatic sink that dispenses water and at back of the bathroom - the manky, flooded urinal. Exit the bathroom.
Corridor: Look at Diner Mo's poster and the notice on the bulletin board. The Diner Mo's poster has an illustration of a free burger leaflet. The poster is glued on the board covering part of the notice. Look left of the bulletin board at the leaflet box and find that it is empty. Use the surgical instrument on Diner Mo's poster to get a Diner Mo's leaflet. Read the notice about the new username and the 7 alphanumeric password released.
Using the Meeting Organizer's Computer.
Meeting Organizer's office: Use door on the left. Look around. Pick up thepen from the bookcase and postcard on the board. In inventory, use postcard to see the reverse side and then look at postcard to read - You Force Heaven To Be Empty. Hmmm!
Go to the Computer, click the screen and it asks for a username. What did Deirdre say the address of the Panel was - enter the 2 letters or whatever name Deirdre told you (Mine were EM or FF on replay) and then press check mark.
Now it wants the password, the notice on the bulletin board states 7 alphanumeric and the postcard can be translated to: U (You), 4 (For), 7 (ce Heaven), 2 (To), B (Be), M (Emp), T (ty) - just like the puzzle in the magazine. Enter U 4 7 2 B M T. Press check mark.
Logging in..... Use computer. The only one available to be accessed is Lookout Express. Use all the dialogue. Learn about electromagnetic disturbance from the Doctor's basement. The 3 messages sent are about 1. to Deirdre Spenser. 2. to Accommodation Computers about TownDate system 3. Problems with the TownDate system and to not tell anyone about it. Exit the building.

Play the control room CD.
Diner Mo's: Use the free Diner Mo's leaflet on the slot of the box by the big burger to get a burger. Look at the burger in inventory. A gherkin is pulled out. Look at the sliced gherkin - it's the size and shape of a 50p coin. Hmmm!
Pub: Use the slice of gherkin with fruit machine. The robot moves to fix the fruit machine. Now, that the robot is out of the way, pick up the strange panel. Pick up the screwdriver.
Hurford's room: Use the handprint panel and enter your room. Time to check that CD. Use the screwdriver on the side plastic panel of the stereo. Look at the wiring - plus to plus and minus to minus. Use wires connected to motor. Use positive wire to minus connection and the other wire automatically gets connected. Walk back to bedroom or zoom out. Use the control room CD on stereo to be played backwards and hear the subliminal message sent through the audience. Exit the building.
Out Of Order Slot Machine Pokemon Go
Make a copy of the control room CD.
Surgery: Ask the doctor about his basement and then he won't let you in.
Hidden Doorway: Talk to the hidden doorway in the alley using the SPUD dialogue. Talk to Urban Leopard about the meeting development and the subliminal messages. He wants to hear it and so we need to make a copy. Ask about the doctor's basement. He has a remote to open the door to the doctor's basement but he forgot the combination. He says it's a 4 numbered combination. He gives you the door remote.
Door remote Puzzle: Walk to the door under the ramp. Use the remote on door. The combination changes for every game. Prod all the buttons and note the sound it makes - clunk or click. Select the one that sounds 'click' (example #2). Then find the next number by using the first known click number and then prod another number to learn the next 'click' (example 2 and then 1, 2 and then 3, 2 and then 4, etc). Then prod the first known click, second known click and rotate through the other numbers until the third click is known. Continue until you get the fourth number and the door opens. (OR mash all the buttons at once).
Doctor's basement: Enter the basement room. Check everything especially the strange oval and old tape deck. Pick up the cassette. Go back to your room.
Hurford's room: Use the cassette on stereo. Use the control room CD with cassette in stereo. Pick up the cassette on stereo. Go back to Urban Leopard.
Urban Leopard: Talk to Urban Leopard and explain about the meetings, subliminal messages and the cassette.
Doctor's basement: Use the cassette on old tape deck. Talk to Urban Leopard again about the door into the Doctor's basement. Look at strange oval and Urban Leopard will end up calling the Doctor to the basement. The Doctor will not explain what the strange oval is for until Urban Leopard is gone.
The Strange Oval:
Get rid of Urban Leopard from the basement:
Meeting Organizer room at Office Block: Use the computer's Lookout Express. Select Send out new messages and then Accommodation computers. TownDate things are working again.
Accommodation Computer in the Apartment Building: Go back to apartment and to the computer terminal. Use or talk to the computer. You will have only the 'off now' dialogue. After ending the dialogue with the computer, it will inform you about the TownDate and gives you a form. Ask the computer for another form. There will be 3 blank TownDate forms in inventory.
Use Sylvia's door and give her a TownDate form (er, form to teach photography). She will give the neat, tidy TownDate form back. Go to Urban Leopard.
Doctor's basement through hidden doorway: Give Urban Leopard a blank TownDate form and get back a scruffy TownDate form.
Accommodation Computer terminal: Go back to the computer at the apartment building. Look at the 2 filled Town Date forms in inventory. Use pen on both filled TownDate forms. Use the 2 forms with computer terminal. The TownDate Machinery found a match and the match will be summoned. Sylvia says behind her door that she feels a need to meet someone at the Pub in the shopping center. Watch her leave. Now to check on Urban.
Doctor's basement through hidden doorway: Talk to Urban about meeting someone. The Doctor helped by explaining that thothialithing will thyarpen the thentheth. Urban leaves. Talk to the doctor. He will demonstrate the strange oval but needs a crystal battery - A crythtal A-85 battery from Bob.
Get crystal battery.
The Pub: Check on how the date match is going. Talk to Urban and find out his true name.
Bob's Pile: Talk to Bob about the crythtal and learned that the last one available for a while was sold to 'her' at 162.
Sylvia's apartment: How to enter her apartment? Remember what Sylvia said about she doesn't have any wrinkle left in her whole body after the plastic surgeries. Use the surgical glove on Sylvia's handprint panel. Look at the fire. There's something electrical behind it. Use the Tai-Kwon Donkey with fire. Even if the drink is alcoholic, use it anyway. The hologram fire turns off and automatically take the crystal battery. Exit the building and back to the doctor.
Recharging the battery.
Doctor in the basement: Use the battery on doctor. The battery is no good. It needs to be charged with water and a funnel is given also.
Office Block:Bathroom: Go to the bathroom at the Office block. Use the crystal with automatic sink and automatically the funnel will be placed on the crystal and water turned on. A sound of someone coming from the back of the bathroom is heard. Hurford goes in the cubicle. When he comes out the crystal is gone.
Lobby: A guard is waiting in the lobby because you have been about posing as a delivery man. You are zapped.
How to get away from the guard.
Hurford's Room: Find out that you do not have any inventory. Pick up a Stuff-Stik from the wall again. Use door and have a talk with the guard. When the door closes, talk to door and Hurford will fake an order for the guard outside. Select the dialogue and the guard said he can do both jobs because he can see the other job from here.
The next step needs to be done fast. Use the door and see the guard's back is turned away from you. Quickly, select the 'pick up' action icon and move the icon on same level, a little to the left as that of the table and on Hurford to 'pick up the guards back pocket'. When successful, Hurford will say 'Got it'. Look at Franklin J. Morgansen's ID card in inventory. Open the door again and use the Stuff-Stik on guard. He gets sick after eating it. Open door and go to the lift. Go back to the doctor.
Doctor in the basement: Talk to the doctor. He explained that 'it worked' - you came back 5 minutes ago bringing the crystal. To explain further - he told Hurford to enter the strange oval. Walk to the front of the bathroom after coming out of the urinal. Watch a rerun of what happened in the bathroom. Pick up the charged battery and funnel. Walk back to the strange oval in the urinal. The doctor sends you back to pick up the crystal while the first Hurford is in the cubicle. This was done because you told him about being taken by the guard. Got it? Hurford eventually asks to be taken out of town.
The Explanation of why you are here:
Out of town: Talk to glowing, floating ball thing - Thrid. Find about being a computer simulation, automated plans for a park and Tn(s) are the owners-viewers. After all the dialogue is exhausted, pick up Thrid to sock it. Hurford hits the wall and exposes random access memory. Walk to exposed random access memory.
Random access memory: Look around at the blinking nonsense at bottom front and the flashing square on the right wall.
Use the flashing square on right wall and get sucked in on the right wall.
After checking things around in there, a magnifying lens cursor appears. The whole area is now EXA.
Left click the lens on blinking nonsense to examine it and Hurford finds out that the automated plans for the park is just going around in circle.
Right click on blinking nonsense, the cursor changes to a wrench and the whole area changes to DEC. Find the reason for the loop by left clicking the wrench on blinking nonsense.
Right click again on blinking nonsense to get an arrow (STA) and left click the arrow to code it.
Right click again to get a pencil and left click the pencil to correct the problem (EDI).
The flashing stops. OOOPS!
Thrid comes in and Hurford explains that he skipped the automated testing procedure and now it's done. Hurford is now bodiless and can't get out of the RAM. Thrid gives Hurford wall a zapping as payback for what Hurford did outside. They end up exchanging body.
Tn: A dialogue with someone or someit starts. It thinks that you are Thrid. Exhaust the dialogue with one of the Tn. End up in the Meeting organizer office, get the human body back and continue talking to the Tn. Watch the ending, the credits and another cutscene.
Out Of Order Slot Machine Pokemon Insurgence
The Real End
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